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A maquette and a “rough desktop diorama” for UP by Pixar

Greg Dykstra is a sculptor and character designer who has worked on several major animated features. During the production of Up by Pixar, Dykstra made a “design sculpt” of the character Carl (Romano 2015). Character designer Lou Romano describes using this model to experiment with color and lighting: I painted and photographed this sculpt to … Continue reading A maquette and a “rough desktop diorama” for UP by Pixar

Henry Moore eventually phased out two-dimensional sketching

Henry Moore’s finished sculptures were often made of bronze, a material that is unsuited to experimentation due to its cost, rigidity and complex fabrication requirements. For this reason, Moore made small tests or representations of his ideas from clay, which Sylvester (1990) refers to as working-models and sketch-models. At the beginning of his career, Moore … Continue reading Henry Moore eventually phased out two-dimensional sketching