Henry Moore’s finished sculptures were often made of bronze, a material that is unsuited to experimentation due to its cost, rigidity and complex fabrication requirements. For this reason, Moore made small tests or representations of his ideas from clay, which Sylvester (1990) refers to as working-models and sketch-models. At the beginning of his career, Moore … Continue reading Henry Moore eventually phased out two-dimensional sketching
Three-dimensional sketching in real space is both generative and speculative. It can be used to search for new ideas and possibilities before the design has been decided upon. Weintraub (1998, p. 53) offers a description of the process: “The mind-hand coordination elicits intuitive answers as we begin to build something with no particular model to … Continue reading Generating Ideas in Real-Space
To understand the use of explorative sculpture in the context of my work as a practitioner and teacher of animation and games design, my research incorporated five themes: the practicality and physicality of the medium, the potential for explorative sculpting to incorporate chance and ambiguity, and the importance of practitioner preference in selecting creativity support … Continue reading Can Sketch Models Aid Creativity?